WILDAN FADILAH; DINY SYARIFAH SANY. Penerapan Algoritma A* Pathfinding dan Behavior Tree Pada Perilaku Non-Playable Character (NPC) pada Game Labirin “Dungeon Escape”. SABER : Jurnal Teknik Informatika, Sains dan Ilmu Komunikasi, [S. l.], v. 3, n. 4, p. 12–28, 2025. DOI: 10.59841/saber.v3i4.3206. Disponível em: https://jurnal.stikes-ibnusina.ac.id/index.php/SABER/article/view/3206. Acesso em: 7 dec. 2025.